Poser is a 3D figure creation tool. As its name suggests, it allows you to pose, create, and render human figures. Actually, Poser will allow you do much more than that. You can animate figures, add clothing, and even create impressively realistic hair. However, for this particular style of artwork, we really only need to make use of its most rudimentary features. But I'm certain that you'll agree, it does an excellent job of allowing us to quickly create nude figures and body parts, which have provided the raw materials for the artwork you see before you.
Many illustrators and digital artists will argue against using Poser. Often they will site the fact that although there are a plethora of options for creating your figures, a Poser "signature appearance" rears its head time and time again, so that the result looks like a Poser work of art rather than being your own work of art. Granted, when you use predefined settings and prefab features within any software package, the results will clearly reveal what you've been doing.
It is important to remember that Poser is not responsible for a certain look within your art; it's how you use Poser that is the determining factor. By avoiding the use of immediately recognizable Poser components such as clothing, hair, and (in many cases) faces themselves, I have created a series of Poser renderings that are more generic in appearance. The result is that the Poser output is a raw material that is built on using Photoshop rather than being the center of attention.
In addition to rendered figures from Poser, other raw materials used here include a couple of simple photographs and a highly textured desktop scan. Basically, each ingredient used to create this illustration is not that impressive on its own.
However, it is the method of illustrating and combining these elements in Photoshop that transforms the results from a thrown-together collage into a stunning work of ancient-looking art.
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